287 Collins St, Melbourne VIC 3000, Australia +61 3 9650 3344 [email protected]

+61 3 9650 3344

[email protected]

287 Collins St, Melbourne VIC 3000, Australia

Behind the Scenes

How We Design a Piece Out Level

Every board in the game went through the same pipeline: a mechanic to explore, a paper sketch, a solver hunt for shortcuts, and weeks of playtesting. Here is the whole process.

Kumobius Level Team 30 June 2025 7 min read
Designer working on level sketches

Key takeaways

  • Boards begin as mechanical questions, not grids
  • Every candidate is hunted for shortcut solutions
  • Single-cell changes can move a board from easy to expert
  • Hints are authored with the board, not generated after
A good puzzle is a machine for producing one specific 'aha'. Our job is to make that machine as small as possible.
Author

Kumobius Level Team

The Melbourne-based designers who built the Piece Out campaign and still tune every board by hand.

Questions

About this topic

Common questions readers ask after this article. More answers live on the FAQ page.

From question to shipped board, typically two to four weeks, most of it spent on playtesting and shortcut hunting rather than drawing.

No. Every board is designed by hand. We use solvers only to verify difficulty and count solutions, never to create the boards themselves.

Play the puzzle behind the article

Piece Out is free on Google Play: 700+ boards, a daily puzzle, and zero timers. Download it and test the ideas from this post yourself.