287 Collins St, Melbourne VIC 3000, Australia +61 3 9650 3344 [email protected]

+61 3 9650 3344

[email protected]

287 Collins St, Melbourne VIC 3000, Australia

4.8 on Google Play · 700+ boards inside

Piece Out World

The official Australian home of Piece Out, the minimalist spatial puzzle where you slide, rotate and flip polyomino pieces into place. No timers, no pressure, just shapes and your brain.

Boards in the campaign
700+ handcrafted
Daily puzzle
New every midnight
Pressure level
Zero timers, zero lives
Shape Arsenal

The polyomino matrix

Every piece in Piece Out carries its movement rules printed on its face. Choose a family below to see how it behaves on the board.

Slider piece blueprint

Straight-line sliders

Arrows on the face mark the only directions a slider can travel. A piece marked left-right will never move vertically, no matter how open the board looks.

Sliders reward lane planning: park them where they clear corridors, not where they feel convenient.

MovementAxis locked
RotationNever
IntroducedChapter 1
Par difficultyGentle
Spinner piece blueprint

One-way spinners

Spinners rotate around their centre, most in a single direction. Three taps return them to start, which means a careless spin costs three moves to undo.

Our rotation guide walks through the arcs worth memorising.

MovementSlide + spin
Rotation90° one-way
IntroducedChapter 2
Par difficultyTricky
Mirror piece blueprint

Mirror flippers

A tap reflects a mirror piece across its axis, swapping its silhouette instantly. They fit spaces their unflipped twin never could, and they break habits formed on ordinary pieces.

MovementSlide + flip
RotationReflection
IntroducedChapter 4
Par difficultyHard
Linked piece blueprint

Linked pieces

Linked pieces move in unison even when they never touch. Dragging one drags its partner across the board, which is either the puzzle's answer or its trap.

MovementSynchronised
RotationShared
IntroducedChapter 5
Par difficultyExpert
0+
Campaign boards
0
Daily puzzles a year
0
Google Play rating
0
Loved since
Level Atlas

Six chapters, one long arc

The campaign climbs from single-slide tutorials to multi-mechanic finales. Each chapter introduces one idea, then spends its boards teaching you to distrust it.

Ch. 1–2 · Foundations

Sliding, then rotation. The rules arrive one at a time.

Ch. 3–4 · Complications

Mirror flippers and narrow lanes enter the vocabulary.

Ch. 5–6 · Synthesis

Linked pieces and composite boards that demand full fluency.

Open the level index
Early chapter board
Mid campaign board
Core Mechanics

Three verbs, endless depth

Piece Out's entire control scheme fits on one hand: slide to move, tap to rotate or flip. The complexity lives in how the pieces combine, not in how you touch the screen.

The same three verbs power a 700-board campaign, a daily puzzle and every pack we ship.

How the rules work

Slide to move

Drag a piece along any direction its arrows allow. It travels until you release it or it meets a wall.

Tap to rotate

Rotatable pieces spin 90 degrees around their centre, sweeping an arc that must stay clear of walls and neighbours.

Tap to flip

Mirror pieces reflect across their axis, turning an L into its twin. Subtle, and the source of the game's best surprises.

Undo anything

Every move can be rolled back without limit or penalty. Experimentation is the intended way to play.

Two Moods

Day board, night board

Slide the handle to compare the classic palette with night mode. Same board, same rules, a completely different atmosphere for late sessions.

Daylight board view
Night mode board view

Classic palette

Warm ivory boards with soft colour coding, tuned for daylight readability.

Night mode

Low-glare inversion that keeps contrast where your eyes need it at midnight.

Colourblind set

A palette tested against common colour-vision deficiencies so every piece stays distinct.

Game Modes

Pick your hangar

The same rules, three ways to play. Campaign for the journey, Daily for the ritual, Endless for the flow state.

Campaign

700+ board arc

Hand-authored chapters with a designed difficulty curve. The complete Piece Out story, board by board.

100+ hours for full completion

Daily

One board ritual

A single board shared worldwide each midnight. Streaks, archive access and the quiet satisfaction of keeping the chain alive.

5 minutes a day

Endless

Generated flow

Procedurally assembled boards that keep coming. Not hand-tuned, but perfect when you want the zone without the commitment.

As long as you like

Soundscape

Audio that lowers the heart rate

The soundtrack was composed to sit under your thoughts, not on top of them. Warm pads, soft percussion and piece-snap sounds tuned like tiny wooden blocks.

Sound cues carry information too: a slide, a rotation and a solved board each have their own texture, so your ears learn the game alongside your eyes.

Piece snap

The sound of a move landing

Ambient theme

The board's background layer

Solve chime

Reserved for the last move home

We wanted the game to feel like handling good stationery: quiet, precise and slightly addictive.

Endless Mode

The flow never ends

Generated boards for as long as you want to keep solving.

Endless mode board stream
Endless Mode

Boards on tap

When the campaign is done and the daily puzzle is solved, Endless keeps the pieces moving. Boards assemble from the same rule set as the authored campaign, so skills transfer in both directions.

  • Difficulty drifts upward as your streak grows
  • Skip freely: no lives, no penalty, no queue
  • Offline friendly for trains, planes and waiting rooms
Global Rankings

The quiet leaderboards

Season ladders rank solvers on time and par count. Here is how the current season's podium looks.

shapewitch

96.7%ile

Wellington · 198 boards

TetrisDad

95.9%ile

Brisbane · 187 boards

Your current standing
Join the ladder this season
Enter the season
"A puzzle game that respects your time" "The best sliding puzzle since the genre began" "Minimal design, maximal brainwork" "700 levels and I still check the daily" "A puzzle game that respects your time" "The best sliding puzzle since the genre began" "Minimal design, maximal brainwork" "700 levels and I still check the daily"
Questions

First-time questions

New players tend to ask the same things. The full list lives on the FAQ page, and the about page tells the studio's story.

Still stuck? Write to us

Yes. The full 700-board campaign and daily puzzle are free with ads. Paid extras like the ad-free unlock or level packs are optional upgrades.

Early boards teach one rule at a time; late campaign and expert packs are genuinely demanding. Hints exist on every board so nobody stays stuck.

Campaign boards and downloaded packs play fully offline. The daily puzzle needs a connection to fetch the day's board.

Kumobius, a small studio in Melbourne also known for Duet, Bean Dreams and Basket Fall. Piece Out World is the official Australian portal.
Final Call

Solve something beautiful today

Piece Out is free on Google Play. Five minutes for the daily puzzle, or the rest of your evening for the campaign. Your move.

4.8 rating Free to start Made in Melbourne